SCP-939 stuff

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#1
Server Name: us scprp

Suggestion Title: 939 be slightly changed

How would it benefit the server: 939 should get the orginal 7500 hp and it should be able to support 3 players because 939 is a species in the lore. AND it should not do insta kill maybe 40dmg or 50?

Potential Issues/Exploits: Currupt mtf letting them out but thats for all scps to be honest.

Additional notes: just something I think.
 
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#4
+ support because I agree that 939 needs less health, it currently holds more damage than 682 yet the same health, AND doesn't need to be aggroed.
I also liked when we had 3 of them, although I DO know why we changed it to one so I wouldn't personally push for it atm

BUT
- support because I think this suggestion thread wasn't made with ENOUGH detail tbh
I also worry that upon improving the class it may be turned into a VIP class like before the update and I would HATE to see such a popular SCP become VIP again.
 
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#6
+ support because I agree that 939 needs less health, it currently holds more damage than 682 yet the same health, AND doesn't need to be aggroed.
I also liked when we had 3 of them, although I DO know why we changed it to one so I wouldn't personally push for it atm

BUT
- support because I think this suggestion thread wasn't made with ENOUGH detail tbh
I also worry that upon improving the class it may be turned into a VIP class like before the update and I would HATE to see such a popular SCP become VIP again.
Yes yes it should not be a vip job.
 
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#8
nah 4 is too much 3 is enough.
Now I can admit 4 939s do sound fun AF, we should work on nerfing 939 LONG before we consider multiplying it!

So here are the current changes we are begging for!

1) 939 loses the slay SWEP and instead does ~30-60 damage

2) 939 keeps its speed, maybe even gaining a SLIGHT bit more?

3) 939 gets less health, going from over 1M to an estimated 4-10k

4) 939 gains 1-3 more instances (aka we have 2-4 939s)
 
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#9
Now I can admit 4 939s do sound fun AF, we should work on nerfing 939 LONG before we consider multiplying it!

So here are the current changes we are begging for!

1) 939 loses the slay SWEP and instead does ~30-60 damage

2) 939 keeps its speed, maybe even gaining a SLIGHT bit more?

3) 939 gets less health, going from over 1M to an estimated 4-10k

4) 939 gains 1-3 more instances (aka we have 2-4 939s)
YEEESSS
 
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#10
I also think it is DEBATABLE about whether the class becomes VIP or not.
on one end players would LOVE to play it, but on the other making it a VIP COULD gain the server some good money.

Perhaps making the class like a surface job? you need to enter Heavy Containment as a D-Class with 25+ players OR be a Bronze VIP or higher?
 
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#11
Now I can admit 4 939s do sound fun AF, we should work on nerfing 939 LONG before we consider multiplying it!

So here are the current changes we are begging for!

1) 939 loses the slay SWEP and instead does ~30-60 damage

2) 939 keeps its speed, maybe even gaining a SLIGHT bit more?

3) 939 gets less health, going from over 1M to an estimated 4-10k

4) 939 gains 1-3 more instances (aka we have 2-4 939s)
Who is WE? Also i think the insta kill is fine its been there forever
 
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#13
I made a similar suggestion with slight tweaks, but for the most part I support this. I want SOME change that involves a heightened player count for 939.
 
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#14
I made a similar suggestion with slight tweaks, but for the most part I support this. I want SOME change that involves a heightened player count for 939.
Some of these changes have been noted and considered. A health change has already occurred too. Any future changes are unlikely in my eyes but possible.