Keycards

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#1
Sever name: US Skynet SCPRP V8.2

Suggestion Title: Level 1,2,3,4 keycards

How would it benefit the server: Class d have more of a chance to escape.

Potential issues/exploits: Many people grabbing them and not enough for the people that want to escape.

Additional Notes: You hide level 1 and 2 and 3 and 4 keycard around the scp founation so that class d can go threw doors. Because i hhate when a door is locked and have to wait until a MTF come threw opening and and not closing it behide them.
 
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#2
I am mixed on this so hear me out my peeps.

Reasons to - support
It is obviously more work on the dev team. they don't want a shitfuck of work to do.
Idk where we could hide these cards, other than 1 or 2 rooms that ALSO need keycards to reach
If we added more keycards, we might have to enforce the Foundation Staff CLOSING keycard doors rule more, which is a bummer to my mind.
Adding this COULD make hacking cards useless

Reasons to +support
Fun idea, I actually just personally like it
It adds more challenge to foundation staff, especially since D-Block is so hard to leave anyways
If we place them properly and carefully we could make it so you need level 1 for level 2, level 2 for level 3 and so forth. Making the level 5 card better guarded?
Odds are the cards can be easily defended, but not in spawns like the level 5 card is, so it adds more reason for MTF to NOT camp at D-Block's Catwalk!
It could FORCE players to go to heavy containment and such, allowing SCPs more use as diversions or hazards.



I am totally for the idea, but I doubt it will pass. But I am +supporting the shit out of this idea my dude.
 
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#4
-support/neutral Doesn't this already exist? I'm pretty sure they made another level 5 keycard dispenser for D Class and hid it somewhere just like last time. If not, I can understand a couple of level 2-4 dispensers scattered around the facility.