SCP-RP Rule Set Sheet General Rules Section A • 0a. Do not loophole rules. • 1a. No job can be friends with SCP’s (besides other SCPs) • 2a. Do not make false keypads/keycard scanners. In other words do not make a keycard scanner/keypad lead to nowhere. • 3a. Do not break NLR (see section below). • 4a. Do not RDM (Random Deathmatch). • 5a. Do not copy someone's name. • 6a. Your name must contain characters typeable by an English keyboard. • 7a. Only English is allowed. • 8a. You can't have a space in between each character in your name. • 9a. You can’t have SCP Names / Job Names. (Having a name similar to the job is fine however. AKA: Nicknames). • 10a. Always follow Fear RP - the idea that you value your life and must act accordingly in dangerous situations to prevent death. • 11a. Do not build props you have to crouch or jump over in the facility. • 12a. Do not metagame. This includes but is not limited to: ---12a (1a): People talking to each other in ooc about in-game occurances/ situations. ---12a (1b): Using other chat systems/PM's to give info about what's happening in game. ---12a (1c): If you are in a sit/hear one, using information from this is meta-game. • 13a. Do not Fail RP. This includes but is not limited to: ---13a (1a): Being mayor and holding an SCP and making people pay you for it back. ---13a (1b): Being ANY job and letting out SCP's without proper tests in plan. (This does not mean letting out SCP's to test how destructive/nice they are). ---13a (1c): If SCP-131 is looking at SCP-173 and 173 is moving around, this is Fail RP. • 14a. Do not exploit/abuse any bugs or glitches, doing so will result in a punishment (depends on the situation), instead, report them on the forums. • 15a. Do not build/kill in spawn. • 16a. Do not prop abuse (this includes surfing, killing, spamming, climbing and blocking or any other type of prop abuse). • 17a. Do not mic spam (whether it's music, voice or noise, any type of spam). • 18a. Do not abuse advert channel, you may only use advert to advertise a shop and job service or use it as a type of "Alarm" (if you have the correct job). • 19a. Do not spawn inappropriate structures. • 20a. Do not block NPCs around the map. • 21a. The Tall Building and Hospital Roof is normally used for Sits(Situations), so please do not get up there. ---21a (1a): You may use the BACK HALF of the apartment building that borders the edge of the map, but do NOT interfere with any sits. • 22a. No one way walk through props, (fading doors must have keycard scanner on both sides). • 23a. You can’t change your name to a job that is on the game or have (SCP-XXX). • 24a. Do not demote when staff are on • 25a. No self-supply • 26a. As foundation staff, you can not be corrupt eg. Help class D’s, kill other staff. • 27a. You can not block off the vents. • 28a. No controversial groups • 29a. SCP's can NOT drive Vehicles. • 30a. Players may only cuff 096, 173 and 682. ---30a (1a): 096 can only be cuffed when a bags placed on their head. (/me places bag on 096's head). And only when they are not attacking someone. ---30a (1b): 173 can only be cuffed if there are 3+ people OR SCP-131 is looking at it. ---30a (1c): 682 can be cuffed only if he's calm. • 31a. NLR stands for new life rule it is very important to follow this rule, or roleplay feels one sided. This includes but is not limited to: ---31a (1a): NLR means you have no memory about your past life that you didn't know before hand, or is basic knowledge. ---31a (1b): After you die you can not interact with the area you died in or the player that killed you for 2 minutes NO MATTER WHAT! • 32a. You must close all keycard protected doors. • 33a. If you kill a person you can not interact with the person you kill for 2 minutes. • 34a. You may pass through your NLR area but do not loiter. • 35a. You can not tell other players what happened in any previous lives. (Unless it is a sit, then after the sit the knowledge is forgotten again) • 36a. If you die during a raid as foundation staff, stay in your spawn for the NLR time. If you die as CI, stay outside of the facility for the raid time. • 37a. The GLOBAL Raid Timer is 20 minutes. (After death). • 38a. No double layer doors/ Air lock doors in D-Block. ---38a (1a): Meaning no more than 1 fading door per entrance/room in D-block. • 39a. All surface jobs (Unless stated in their job rules) are not allowed in the facility! • 40a. If you are to use a keypad with a code, you must put the code in legible english numbers somewhere near it if it blocks a spawn area or a building/entry way into map areas. ---40a (1a): The smallest numbers being size 11, lowest opacity 39. ---40a (1b): It must be within 12 feet of the fading door's keypad. ---40a (1c): You can hide the code as long as you can view it within 3 feet of the keypad. • 41a. Only 5 Fading Doors per foundation personal inside the facility and they must be spaced out 6 feet apart. • 42a. SCP's and MTF may not enter D block unless stated in their rules. • 43a. No KOS/DOS signs keeping D class inside their cells unless there is a d block lockdown. • 44a. If you are using balloons, you may not make LARGE props float. • 45a. You may not stand on any floating props/prop surf. • 46a. You can only have keycard scanners in the facility. ---46a (1a): Field Agents may have keycard scanners at the subway entrance, and square area that goes to it. • 47a. You are allowed to scam people out of ingame money, however, you must give them something of similar promise, and/or equal value/interpretation. (If the job allows it). • 48a. Do not spam the light buttons. • 49a. Do not spam the camera. • 50a. If you are killed during a raid, you must stay in your spawn until the your NLR timer is over. • 51a. You do not have to advert muggings. • 52a. You cannot raid the same persons base more than once every 20 minutes. (This applies globally). • 53a. Do not build shops/homes/bases on the roads. ---53a (1a): You can build walls on roads, ONLY if you have a door/fading door to allow people through FREELY. • 54a. You can build bases that are not directly on the ground, however, must be supported by either a map structure, or "attached" to a map structure and put on STILTS. (Trees count as natural support, just like roofs). ---54a. (1a): You may not build your base to intentionally block/access someone else's base/apartment. • 55a. If you are going to raid, you MUST try to do it methodically. ---55a (1a): This means DO NOT blow up a base and say "raided xd", this means you MUST try and do it practically. • 56a. You can only make keypads with codes on the surface. • 57a. Facility jobs & Class D cannot make meth. ---57a (1a): Class D can only make meth once on the surface. • 58a. You cannot kill someone if they have a building sign and are blatantly building, if you think their sign is to bypass being killed, report them. ---58a (1a): You may only have a building sign up for 15 minutes and may not put another up for 30 minutes. • 59a. Adverting raids isn't necessary and NOT recommended, however, it might help if you are fearful of being reported for RDM. • 60a. Keycard scanners/keypads must be within 3 feet of the fading door that it is used for. ---60a (1a): Keycard scanners/pads may not be materialized or invisible. They must be 100% visible. ---60a (2a): You may "hide' the keycard scanners/keypads, however, only if they can be easily seen from the fading door. ---60a (3a): You may not place keycard scanners/keypads where you have to jump to access them. • 61a. When switching jobs, you must remove your props. • 62a. If you are being raided, you may not edit, remove, exploit, add, or spawn props to your base/"HQ". Job Specific Rules: SCP's Section B SCP-008 [not a job] • 1b-008. You may not take 008 as any job unless given authorization by level 5 keycard personell. • 2b-008. You may not take 008 out of its containment area UNDER ANY CIRCUMSTANCE. • 3b-008. You may not infect people randomly. SCP-035 • 1b-035. You may infect players after they RP put on the mask. (/me puts on mask) • 2b-035. If someone is around you for more than 10 seconds and looks at you without a box, they must put on the mask. • 3b-035. You can make infected players kill people/follow your commands. • 4b-035. You may not make infected players break rules from this page. • 5b-035. You may not open doors, however your host can. • 6b-035. If you're scp 035, then you need a host do to stuff if you don't have a host then you cannot go out of your cell. • 7b-035. If you are out of your cell, someone has to come with a box and RP putting the mask (035) into the box and then take you back. (/me puts mask into box). ---7b-035 (1a): As SCP-035 you may kill yourself to get back to your cell if you don't want to wait on someone, or if you have been recontained. • 8b-035. You cannot infect randomly. • 9b-035. Only the host may have a gun. SCP-049 • 1b-049. You may attack any players with your swep if there are no guns pointed at you. • 2b-049. You may not abuse your attack to make it impossible for players to move. • 3b-049. You have to listen to people with guns out! • 4b-049. You don’t have to listen while in your holding chamber. • 5b-049. You may not have a gun. • 6b-049. You can have a max of 3 zombies (049 Zombies) • 1b-049Z. You may not attack during a sit. • 2b-049Z. You can kill yourself after 1 minute of being a zombie, but may not interact with 049 for 2 minutes. • 3b-049Z. You may not attack SCP’s. SCP-060A • 1b-060A. You may leave your containment chamber to mass infect for 20 seconds after you infected someone in your cell. • 2b-060A. You may infect as many people that enter the grove. • 3b-060A. Infected may leave the grove to kill before they die. • 4b-060A. Do not leave the grove unless you infected someone. SCP-066 • 1b-066. You may only kill someone if they get near you. (Within 1 foot). • 2b-066. You may NOT kill someone if you chase them in order to get close. • 3b-066. You may NOT open doors. • 4b-066. Do not spam your scream, do not use it more than once every 2 seconds, use it only when someone is NEAR you. SCP-079 • 1b-079. You must have a valid RP reason to turn off remote door control. • 2b-079. You may advert once every 5 minutes to get the attention of the site director or person within the facility of your choice. (You may not be blatant about why you want them, however). • 3b-079. You do not have to listen to someone unless you choose to, however, you must be fair in what you propose/are offered. SCP-096 • 1b-096. You may attack any players with your swep but they have to either insult you, or stare at you after telling them to stop and waiting 3 seconds. • 2b-096. You may not ever enter class d block. • 3b-096. You can not attack scp’s. • 4b-096. You have to comply with orders from MTF/Reseachers if there is a bag over your head. • 5b-096. If not 'enraged', you may only slowly crouch walk through-out a room/area, sticking close to the walls, as well as not blocking doorways. In addition, you may not exit the room or hallway unless being re-contained or enraged at the person/people who looked at your face. • 6b-096. You may not continue to be enraged after everyone in the general vicinity/room has been killed. SCP 106 • 1b-106. You may not attack people outside of the pocket dimension. • 2b-106. You may not abuse your attack to make it impossible for players to move. • 3b-106. You can not take the same person in a row into the pocket dimension. • 4b-106. You are recontained when a class D is put in your cell and the femur breaker is adverted. ---4b-106 (1a): A Class-D only has to be present if there are researchers online, otherwise only the femur breaker has to be adverted. • 5b-106. You must only kill your victims in the pocket dimension. • 6b-106. You may only take one person into the pocket dimension at one time. SCP-131-A / B • 1b-131. You creep people out by following them and staring into their souls • 2b-131. You can not escape the facility or assist in any escapes. • 3b-131. You can be in vents but do not block people. • 4b-131. You must stare at SCP-173 if you are near him. SCP-173 • 1b-173. You may not move while within a direct line of sight. • 2b-173. You may only attack by snapping someone's neck. • 3b-173. You may only move during a blink. • 4b-173. You may not kill other SCP’s. • 5b-173. You can only be cuffed if 3+ people or SCP-131 is watching you. • 6b-173. You may open doors only if no one is looking at you. SCP-343 • 1b-343. Be a good jesus • 2b-343. You do not help other SCP's escape. • 3b-343. You do not choose bias over one person/faction over another. • 4b-343. You can open doors, but cannot open them to help anyone escape. • 5b-343. You must listen to MTF or Field Agent. SCP-372 • 1b-372. You follow one and only one person around until they die, you die, or you are shot/hit. • 2b-372. If shot/hit immediately start following and attempting to kill the attacker. (You may kill one time). • 3b-372. You can only leave to the surface if your target has left to the surface. • 4b-372. Type your target in advert chat so it is in the logs. • 5b-372. Do not intentionally make yourself be harmed to be able to kill the person you are stalking. SCP-457 • 1b-457. You gain power by fire. • 2b-457 .To start the first fire you have to set them on fire in your cell. • 3b-457. Roleplaying out of cell requires someone to be on fire to set more on fire • 4b-457. If anyone is on fire they must follow 457 to give him more power • 5b-457. YOU CANNOT KILL YOURSELF TO AVOID RP SCP-682 • 1b-457. SCP-682 hates living things. (But will not kill until enraged). • 2b-457. You get pissed easily • 3b-457. You can only break down doors/kill people when you are enraged. • 4b-457. You must kill everyone in your sight when enraged. SCP-999 • 1b-999. You can go anywhere besides the surface (unless 682 is there) • 2b-999. You tickle people to calm them down. (But only if they're angry or sad). • 3b-999. You must listen to mtf. • 4b-999. SCP 682, when enraged, is your first priority to tickle. • 5b-999. You may not spam your tickle on ANYONE.