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Server Name: US-SCP-RP
Suggestion Title: Problems with CI and SCPs
How would it benefit the server: Allow for better Roleplay and generally make CI less shit.
Potential Issues/Exploits: It can be boring for an SCP to be locked in a cage waiting to be "bought" back from the foundation, and there would be that occasional person saying "CI is OP!" (also who would want to buy an SCP anyways?)
Additional notes:
Option 1: Add a rule stating that CI cannot be killed by SCPs (or any specific SCP)
Option 2: Make it so CI can stop 173 from moving and make 096 agro when a CI looks at them, and maybe give CI some cuffs to capture an SCP?
Suggestion Title: Problems with CI and SCPs
How would it benefit the server: Allow for better Roleplay and generally make CI less shit.
Potential Issues/Exploits: It can be boring for an SCP to be locked in a cage waiting to be "bought" back from the foundation, and there would be that occasional person saying "CI is OP!" (also who would want to buy an SCP anyways?)
Additional notes:
Option 1: Add a rule stating that CI cannot be killed by SCPs (or any specific SCP)
Option 2: Make it so CI can stop 173 from moving and make 096 agro when a CI looks at them, and maybe give CI some cuffs to capture an SCP?