Problems with CI and SCPs

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#1
Server Name: US-SCP-RP

Suggestion Title: Problems with CI and SCPs

How would it benefit the server: Allow for better Roleplay and generally make CI less shit.

Potential Issues/Exploits: It can be boring for an SCP to be locked in a cage waiting to be "bought" back from the foundation, and there would be that occasional person saying "CI is OP!" (also who would want to buy an SCP anyways?)

Additional notes:
Option 1: Add a rule stating that CI cannot be killed by SCPs (or any specific SCP)
Option 2: Make it so CI can stop 173 from moving and make 096 agro when a CI looks at them, and maybe give CI some cuffs to capture an SCP?
 

Slenderman

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#2
+support but instead of giving them cuffs to capture the scp's give them a cage? They would get fucked over by the SCP in cuffs getting stuck and possibly enraging to by getting shot, so the cage would have to be something 2 CI need to carry and they can run with it. Make sure the cage can't get stuck easily and also make it so it can't be shot into to accedently or purposely enrage or kill the SCP that the CI are trying to kidnap. This would improve roleplay and teamwork for CI, also be sure to somehow apply it to most if not all scp's, be creative :)
 
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